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1. Requiem for a Mercenary - in General Discussions [original thread]
Pokey Dravon wrote: The lone mercenary slowly works his way up the side of the mountain. A dropship would have been faster but he wanted to experience every last detail, every footstep, every strained breath. It's not often that you get to choo...
- by Phosis Norg - at 2016.06.02 02:58:00
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2. Announcement:12 Days of DUST! - in General Discussions [original thread]
Kaze Eyrou wrote: Awww yeah. EDIT: Theorycraft time! Day 1 reward "Very helpful. AAA +1. Would buy again.": Swarm Launcher. Small chance it's a PLC. The Forge Gun will come later. (see below) Day 2 reward "One would associate these more with...
- by Phosis Norg - at 2015.12.18 22:10:00
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3. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Adipem Nothi wrote: Phosis Norg wrote: Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand w...
- by Phosis Norg - at 2015.06.28 17:39:00
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4. [Update] Warlords 1.1.3 - in General Discussions [original thread]
Please don't crucify me for asking this. I thought "strafe" meant moving while firing? However, you mention a "crouch" strafe adjustment to 1. Therefore, since crouching is not moving, I misunderstand what "strafe" is. Please inform me what "str...
- by Phosis Norg - at 2015.06.25 16:21:00
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5. Should Remote Explosives (REs) be considered "Friendly Fire&quo... - in General Discussions [original thread]
Lately I've been using remotes, and, in what I believe is a unique way. But to my dismay, about every 5-7 deployments, I get a "-50" friendly fire penalty, when I'm nowhere near another player. I believe this must be a blue berry shooting a remot...
- by Phosis Norg - at 2015.06.17 16:23:00
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6. Happy Birthday Dust 514 ! - in General Discussions [original thread]
Thank you for multiple years of fun & frustration, joy and destruction. May I ask one more time that you stop rewarding the whiners and punishing the innovators. If somebody figures out a better way to progress or make kills, they shouldn't ...
- by Phosis Norg - at 2015.05.14 18:58:00
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7. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
Mejt0 wrote: I'll tell you something. 90% of ambush 'slayers' have struggles to destroy a LAV. That's why you have infantry only ambush. But at the same time as CCP banned them from Ambush, they reduced the LAV's protection by 40%. So my p...
- by Phosis Norg - at 2015.04.09 00:10:00
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8. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
LUGMOS wrote: Stopped tanking you seriously when you said (m)TAC was useless... (t)roll harder next time. I don't know about you, but I have been killed once by a Douvolle TAC AR in the past 2 years since the nerfing. I am sure the stats wi...
- by Phosis Norg - at 2015.04.09 00:06:00
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9. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
Bremen van Equis wrote: I think he's just trying to get peeps to stop using the Tac AR.
- by Phosis Norg - at 2015.04.09 00:02:00
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10. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
CommanderBolt wrote: Tac AR is bad is it? I fear that thing! That, scrambler charged shots, bolt pistols.... they all mess up my speedy fits with low tank. Then there is splash damage.... oh god. Guys stick to using shooty shooty machinegun st...
- by Phosis Norg - at 2015.04.09 00:01:00
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11. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
Derpty Derp wrote: Phosis Norg wrote: For instance, at one time, the heavies were being killed by Douvolle TAC AR's. The complaining was huge and CCP nerfed the TAC ARs. Now the TAC ARs are worthless (and expensive for noobs to find out they...
- by Phosis Norg - at 2015.04.08 23:59:00
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12. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
Cypher Nil wrote: Phosis Norg wrote: I would like to suggest that just because you get overwhelmed by a specific technology, in a match or group of matches, DOES NOT MEAN that this technology should be removed from the mode. It means that pl...
- by Phosis Norg - at 2015.04.08 21:17:00
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13. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
Mortishai Belmont wrote: I say screw your idea and keep tanks out of ambush. You get in a game against two proto tanks and your side decides it would be more efficient to call in a couple of LAV's. The fact is there should be mode without ...
- by Phosis Norg - at 2015.04.08 21:15:00
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14. Vehicles in Ambush and over reaction to being OP'd - in General Discussions [original thread]
I would like to suggest that just because you get overwhelmed by a specific technology, in a match or group of matches, DOES NOT MEAN that this technology should be removed from the mode. It means that players have to adapt. It does not mean imbal...
- by Phosis Norg - at 2015.04.07 16:52:00
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15. Confused about The Krins bpo damage mod - in General Discussions [original thread]
JDEZ09 wrote: It may be glitched at the moment. I wonder if anyone has tested the damage to make sure. Maybe shoot an installation with swarms with and without them to see if there is any damage increase. I don't believe it. I have been t...
- by Phosis Norg - at 2015.03.24 22:10:00
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16. KrinGÇÖs LEX-71 Damage Modifier: How it stands up to the competition. - in General Discussions [original thread]
Greetings, I noticed that when I look at the suit stats for a fit where I have a Krin's Damage Mod AND a Complex Light Damage mod, there does not appear to be any stacking. Is that intended? That is, lets say you take have an AR for your Light w...
- by Phosis Norg - at 2015.03.23 18:12:00
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17. Still losing vehicles to idiots, still begging you CCP for locks - in General Discussions [original thread]
CCP you did a marvelous job of containing the loss of vehicles with the changes in 1.7. Bravo! However, I'm still requesting that you add a lock feature. It can be on a timer perhaps. There is a very fun and functional way to use LAV's as portab...
- by Phosis Norg - at 2014.02.07 21:29:00
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18. The Blueberry Effect! - in General Discussions [original thread]
2Berries wrote: I would like to see vehicle locks as modules that you have to skill into and apply to a vehicle. Also, a recall function added to the locks: No skill-no locks-recall as it is now. Lvl 1-std/basic locks, much like we have now. 5...
- by Phosis Norg - at 2014.02.07 21:24:00
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19. Sharp shooter skill - in General Discussions [original thread]
Spademan wrote: HYENAKILLER X wrote: Does it increase range? Back in the days of Chromosome, but that was done away with, and for good reason. If you analyze what reduction in dispersion is, theoretically, it should not increase range ...
- by Phosis Norg - at 2014.01.08 23:28:00
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20. Does profile dampening on a suit, translate to a vehicle? - in General Discussions [original thread]
I suspected this was happening before, and now I watched it happen with full focus. I have my Range Amplification at 5 and my Precision Enhancement at 5. I heard a vehicle but did not see it. So I looked at my radar - scan rose - display and saw ...
- by Phosis Norg - at 2013.12.27 16:52:00
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